But for fair measure you shoukd do a 1 minute fighttime test aswell. All weapons are VR14 legendary Torug's Pact. Instant Cast abilities happen right when you press the button. An example of this is on Zhajhassa, the 1st boss in the trial, Maw of Lorkhaj. Youll commonly see people refer to something called a Light Attack Ratio or LA Ratio. For example, you can play as a Magicka Sorcerer or a Stamina Sorcerer. I know its been asked before, but which will ultimately put out more damage? You could also have a Single Target DoT or Single Target Direct Damage. Daggers give a bonus of 5% critical chance per dagger equipped. You can read the latest patch notes here: Did a little bit of testing last night with engulfing flames, burning embers, and molten whip- just watching base damage and crits. The initial impact of these abilities will trigger the enchantment to fire. Sharpened Precise With apprentice mundus As well as: Nirnhoned Sharpened Precise With mage mundus Basically: Nirnhoned > sharpened > precise Mage > Apprentice Sharpened & Nirnhoned = not giving stated amount of spell pen UPDATE: Focus Rating Values: without any buffs up, same bars and gear for all, apprentice mundus Sharpened = armor penetraion %. I'm using Nirn on Staff . They are as follows: You can find the % chances to trigger and more specific details on the Status Effects Guide. So in this video we go over the Best Weapon Traits for PvP Ranked, this is honestly a good starter video for newer players to get the hang of the best traits in the new Deadlands DLC.Timestamps0:00 Intro0:47 2 Golden Rules3:21 Ranking the Traits18:00 Final Thoughts Discord https://discord.gg/w6tT4Cy9B4Stream Music https://www.epidemicsound.com/referral/u9lynb/Support me herePatron https://www.patreon.com/therealgodzillaYouTube Membership https://www.youtube.com/c/TheRealGodzilla/joinAmazon Affiliate LinksWant to know what I use to produce my videos? Thanks.. Last question. This is because none of the passives that are gained from the Heavy Armor skill line grant damage bonuses. There are numerous ways to go about dealing damage in ESO; this includes an extremely wide range of options that are viable for Overland/Questing content, but narrows down to a much smaller set of options once you reach Veteran Hard-Mode content. Heavy armor is not recommended for PvE damage dealing in ESO. Now a few reasons you might want Infused: Precise OP. Generally, sharpened is a better trait than nirnhoned. AoE (Area of Effect) damage is any damage dealt that hits multiple targets or covers an area that would have the potential to hit multiple targets. I recorded what Funnel Health gave. These damage types are generally used on Stamina DPS and are boosted by Weapon Damage, Weapon Critical, Maximum Stamina, and Physical Penetration. With spell pen gear, you dont gain any more from it. This is due to the passives that are gained from the Medium Armor skill line and also because the set bonuses are generally more beneficial to Stamina based builds. To start off, we will take a look at the Armor Penetration system. You can also find some video examples in the Weaving Guide. The only thing changing should be just the weapon. Swords increase damage by 6%, Axes have a 16% chance to apply a bleed, and Mauls ignore 20% armor resistance. Insane dps. Also, Crits give ultimate. So for the standard 1487 Physical Penetration set bonus, 1487 of the enemys armor is ignored. Direct damage abilities deal their damage up-front, in a one second instance. -, How to get the Vigos Protecting Amulet in Diablo IV, How to get the best loot in Diablo IV Beta, Pet Sorcerer Heavy Attack Build [Summoner], Magicka Dragonknight Beginner Build 160CP, Stamina Dragonknight Beginner Build 160CP, How to unlock Alliance War Skill Lines and the Vigor Skill, Full Antiquities List with Locations of Leads, Dwarven Ebon Wolf Mount Item Location List, This will be my complete beginner guide to being a, There are numerous ways to go about dealing damage in ESO; this includes an extremely wide range of options that are viable for Overland/Questing content, but narrows down to a much smaller set of options once you reach, In-Game Systems Related to Dealing Damage, AoE, Single Target, DoT, and Direct Damage, Cast Time, Channeled, and Instant Cast Abilities, Common PvE Mundus Stones for Dealing Damage, Pre-buffing > DoT Placement > Direct Damage, How to Beat the Rancor Boss in Star Wars: Jedi Survivor, Powerful Arcanist Tank Build for ESO Elder Scrolls Online, Powerful Arcanist Healer Build for ESO Elder Scrolls Online, Full Antiquities List with Location of Leads The Elder Scrolls Online ESO, Powerful SOLO Stamina Arcanist Build for ESO (Elder Scrolls Online). Old man playing. Channeled abilities are similar to Cast Time Abilities in that they require a specific duration to pass after pressing the button. So, am I correct in assuming that - for single-target PvP burst - that pure spell damage is a better option than trying to run with a Penetration build? Sharpened is a weapon trait in ESO (Elder Scrolls Online). Thanks Juzi. These damage types are generally used on Magicka DPS and are boosted by Spell Damage, Spell Critical, Maximum Magicka, and Spell Penetration. Still need to finish two researches. The most commonly used Mundus Stones at end-game are the Thief and Shadow Mundus Stones. PvP = Impen, PvE = Divines on armor. 5light 2 heavy. Axes have an 8% chance per axe equipped to apply a bleed. All trademarks are property of their respective owners in the US and other countries. Top posts may 29th 2016 Top posts of may, 2016 Top posts 2016. If you can get through a fight in 6 minutes and only have to deal with certain mechanics a couple of times each, it is a lot less taxing than doing the same fight in 20 minutes and having to repeatedly make sure you dont mess anything up. The difference is that the ability begins working immediately and then continues to have an effect throughout the specified length of time. 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Scan this QR code to download the app now. I am running the more or less standard build with poison arrow, endless hail, caltrops, vigor and leeching on BB, surprise attack, blood craze, assassin blade, trap and focus on FB. Sera67 5 years ago #3. Due to the number of DoTs you will have, you'll be spending equal amounts of time on both bars (you won't have time for a spammable anymore). I'm at solitude how do I get to black wood locations. Then I will stick with my infused Inferno staff. Sharpened is still the go, it's not borked like it used to be but it's still worth having. One more glyph to note is the Prismatic Onslaught Enchantment. The common traits you will see used on weapons for DPS are the following: The common traits you will see used on armor for DPS are the following: Divines is the optimal trait, but Infused is not far behind on your big pieces (Head, Chest, and Legs.). I'd like to know if the effective benefit of additional spell pen is reduced by using a debuff you can reasonably expect every boss mob to have in a trial. 4-man Dungeon and 12-man Trial enemies have 18200 armor. As for sharpened trait, unless you have a ton of piercing assistance from the tank then sharpened is often a good idea. Physical Penetration ignores the enemys armor in the amount of the bonus. After the initial section of your rotation is complete, if your target is still alive, you will need to reapply your DoTs as they expire, and refresh any buffs on yourself that may be running out. I tried a spelldamage build with dualwield. We rely too much on med attack weaving as dk. (Please note that your characters armor works differently and is based around a 33000 value for 50% mitigation and is capped there.). NOTE: I do not have a spare nirnhoned staff to test stuff. Depends on your build, For NB, crit is always better. Has anyone tried the Shadow Mundus? Each DPS weapon line also has a DoT ability that will continue to activate this enchantment even when you are no longer on that bar. Spell penetration will almost always add more damage output than the ~150 weapon damage from nirnhoned. In that case, powered as a trait might be nice. and our This happens up until the point where there are no more protective pillars and the party is wiped. Reddit and its partners use cookies and similar technologies to provide you with a better experience. (PVE) wont having sharpened on my staff also increase the penetration of my normal sorceror abilities as well? PS Plus Required? I'd claim that if it's giving a 10% crit damage boost, it'll out perform Mage or Apprentice with a good amount of crit. Valve Corporation. Due to the nature of CP 2.0 and ESO PvE/PvP builds, many slottable choices or passive pathways are very simple or will be highly dependent on the player. I know a lot of content creators are using nirn on their weapons whether they are magic or stamina builds. The Frost Staffs bonuses are more defensive than offensive and it is generally used for the tank role over DPS. However, in solo or less organised groups, Ive found infused front bar better. In general, every 1 point of Weapon Damage is worth 10.5 points of Stamina when determining damage increases. The value is the damage of single hit, not DPS, not critting, no other spells used before. And finally, content is just generally easier whenever damage outputs are high. If you prefer to watch, you can check out the video version of the guide here. Can someone confirm that? And, also, is there an addon out there that shows how much armor an enemy have? Edited by p_tsakirisb16_ESO on August 4, 2019 1:34AM, Edited by MrBrownstone on August 4, 2019 9:26AM, Edited by MLGProPlayer on August 4, 2019 7:35PM, Edited by WrathOfInnos on August 4, 2019 8:00PM, https://forums.elderscrollsonline.com/en/categories/pts, meta is a concept that is an abstraction behind another concept. Another common option is to override your enchantments by slotting poisons. So if you have weapon thats damage number says 1500 that means its giving you 1500 weapon and spell damage. There are 2 common ways to light attack before your abilities. What is the best trait choice to have on weapons for a cat stamblade? Skinny Cheeks Gaming has been playing The Elder Scrolls Online for a long time and has knowledge of all classes. The difference in these types comes from the Heavy Weapons passive. So our 20k attack would hit for 20k. This also holds true for running in pick-up or non-optimized groups where you are likely not hitting the penetration cap through coordinated debuffing. For The Elder Scrolls Online: Tamriel Unlimited on the PlayStation 4, a GameFAQs message board topic titled "how good is nirnhoned on a staff". Our execute requires heavy or med attacks. In optimised raid groups, with high uptimes on major force, precise front bar is better. What is going on guys! Sharpened vs Precise I'm currently do 39k DPS self buffed with just Ele Drain on my MagSorc, I use a Precise Moondancer Lightning staff and a Nirnhoned vMA staff. eso sharpened vs precise pvp. I really hope this guide will help you to become a better damage dealer! If you divide that out, youll see that 18200 armor will resist 36.4% of your outgoing damage. Sharpened is stronger against heavy armored enemies. Divine is the only trait is related to use of Mondus Stones. The material drops from any source in the game and can also be bought in the Guild Stores. Well also cover the different damage types and which category they fall under later. 3.9k. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This method is probably not as doable on a gamepad as it is with a mouse and is a lot harder on the hand! Precise = crit (damage or chance?). You press the button and then 0.8s later, the hit lands. Make it nirn and your weapon and spell damage will go up 150 each. There are also abilities and sets in the game that debuff, or lower an enemys armor, so most of the time it is not necessary to bring the full 18200 penetration in order to get the full attack value. Depends on a few things. But the magicka return works as its supposed to. Additional 5k resist instead of 5k penetration. There are many types of training dummies in the game. Valve Corporation. No the best trait for weapons is sharpened Nirn comes 2nd the fact that why the nirn is expensive is because its rarer compered to sharpened stone. If you try and activate your ability too quickly, your light attack will not fire and you will miss out on its damage. If you have abilities that are channeled or have a cast time the LA Ratio will also be lower. DoT (Damage over Time) abilities deal damage over a specified duration of time. You can read the latest patch notes here: I do everything, a mix between PVP and PVE. If you have penetration from light armor, spinner, and lover (about 11k total), no CP, adding sharpened might give you nothing against a light player or overworld enemy due to overpenetration, but 4-5% against a medium or heavy player. What is max level, can I get all perks for all skills. For more information, please see our Below you can find a list of my equipment and where I purchased them. Assuming you use a Flame glyph on the front bar, Infused will usually perform slightly better for single target. It doesn't work for dk. A big part of getting great damage is working as quickly as possible around this cooldown. Leveling MageDk, MageTemplar, & MageWarden. Created Mar 16, 2012. You press the button and the 1st hit lands immediately, followed by 4 more hits over the 0.6s channel. Generally rotations are a bit more complicated than that, but to start off they dont necessarily need to be to get a decent damage output. The flame staff is generally better for Single Target damage and the Lightning staff for AoE damage. Expansions include base game? This is simply the ratio of light attacks per second over the course of a certain period. As many abilities are on different timer lengths, some rotations can be trickier than others to keep everything active. It can be crafted into a weapon piece at, and only at, its creation. This does also include Vampires and Werewolves. If I meet a skeleton or something.. Have no clue how much armor it have. Im also crafting set items that gives you 24 weapon damage. The Elder Scrolls Online: Tamriel Unlimited. Once you have an enchantment on your weapon, you can trigger it with any light or heavy attack. The reason I didn't think of this as an option, is because one of DK's abilities, gives you if I remember correctly 22 weapon damage for over 1 min after activated. . I got best results from sharpened / apprentice. So in this video we go over. This is sometimes introduced by the developers through mechanics that cause the group to die if certain damage thresholds are not hit in a set amount of time. Sturdy and Reinforced can also have value for specific builds. The 2nd step is generally DoT placement. Single Target damage is any damage that only has the potential to hit one target. What is then left for me as a stamina based damage dealer for most damage output, is armor reduction, crit chance and elemental damage. However, the highest armor level for PvE enemies in the game is 18200, as mentioned before. because i see it's expensive. If we have no penetration and go against an enemy with 18200 armor, they will resist 36.4% of each of our attacks. You will also have less magicka with all prismatic glyphs,. Close. The most commonly used front-bar Weapon Enchantments for Magicka DPS are Flame Glyphs, Shock Glyphs, Frost Glyphs (Wardens), and Absorb Magicka glyphs. Congrats on sticking it through until the end! With it being Infused, the cooldown is taken from 10s down to 5s and can be kept up 100% of the time. Cookie Notice Youll want to make sure to coordinate with your group on what abilities/sets are being run so you know how much penetration to bring on your end. Now with the Shadow Stone and Major/Minor Force, Precise becomes so close to Infused for pure single target that many will choose it for various other reasons (splash damage, works while CC'd, needs recharging half as often). There is only one type of bow in the bow skill line. No other buffs were running than food. Cookie Notice Swords are generally the strongest for Area damage, Axes for Single Target damage, and Mauls for PvP, where enemies have higher resistances. As a Magicka DPS, the main stats you will look for to improve your damage are: Spell Damage, Spell Critical, Maximum Magicka, and Spell Penetration. on a one-handed weapon, nirnhoned will add about 147 weapon damage to gold. You can read the latest patch notes here: I hear that Precise front bar is the new meta on Magicka dd. Soul Shriven. Zhajhassa summons protective pillars that the group can hide behind to block the blast from an explosion that fills the room. I ran a series of damage tests with VR14 NB mage. Any penetration over the enemys armor amount will be wasted and not increase damage further. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Sharpened: Increases Armor and Spell Penetration - a great PvP weapon trait with good damage in solo PvE Charged: Increases chance to apply Status Effects - best "off" hand trait when playing dual wield also great in PvP Infused: Increases Weapon Enchantment effect - back bar damage dealer preferred trait with berserker enchant To begin with it is about puging and soloing, so no organized and well equiped groups. Alle varemrker tilhrer deres respektive indehavere i USA og andre lande. For DPS, it's not just what is the best trait, you want the best COMBO of traits - and that best combo is Infused on the back bar, and either Nirn or Sharpened on the front bar. To put these together you will: light attack > ability > light attack > ability. acronym of Most Effective Tactics Available is written META. wrote: . Meta-same used over and over, meta is meant to be different with each transition, its never meant to have the definition cookie cutter. theo hayez websleuths 2021, houses for sale in springfield, ky, what does judge danforth have to gain from the truth,
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